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  2. Electreak

    T-800 Head Model 2

    I know I have already talked about a 3D Printed Terminator skull, but today this one is a bit different. This is a 1-piece model excluding the CPU core insert link in the description. I scaled this model up by about 30%. This was printed on my Anet A6 3D Printed that is stock besides the headed bed being soldered to the corresponding wires. I sliced this model using Simplify 3D This was printed with Hatchbox PLA in white. The first print I did I ran out of filament during the print and this happened…. Not pretty. I had also wanted to try printing it on a raft, and this made me notice that my raft settings are not correct for being able to easily separate the model and the raft. I chose to not print the next model with a raft. We will mix up some thermite later and see what happens when you light it over the failed model. Haha To finish this model, I tried XTC 3D for the first time. It was interesting how well it came out after only 1 coat. I could have done 2 coats, but I chose against it. After the XTC 3D resin cured I began airbrushing the model with a gloss black dust coat, a gloss black base coat, a couple chrome primary coats, then finished up with a couple coats of gloss clear. it does have a sort of glossy metallic finish to it after this. I think adding some stainless-steel powder to the XTC 3D may have gotten a better result. I wish I would have taken the time to mess with the infill settings per layer so it would not take up so much filament. Some dislikes, the original size of the model is so small and needs to be scaled up to more of a reasonable size. I also do not like that this model prints in one very large chunk. I could have split the model up to resolve this concern though, but it’s nice to have a pre-split model for convenience of printing. But that’s not always why we have a 3D Printer. I do not like that the model is solid, and has no movable parts. The jaw opening, or the neck articulating would be really cool. I do like the details on the model. The top of the head looks truer to the movie. You can print an insertable CPU core for this model that you could tinker with. Maybe it activates a magnetic switch to turn on some LEDs that you place in the eyes. You could also add in a cool voice track, or sound track to play when it’s activated. Maybe Arnold saying something like (I’m back). There are so many cool opportunities that you have with this model. Even though this one does not have any movable parts, the fact that it has that removable CPU core adds a lot of cool options to your project. If you print this model and mod it out, make sure to e-mail us email at or share it on our Forum at 3D Model
  3. Electreak

    UHD vs 4K

    4k vs UHD When you’re shopping for a new TV it can be confusing do to all the BS that TV marketers are pushing in front of your face to make their brand or model of TV sound so much sexier than another’s. But what does 4k, or UHD mean? Is there a difference, and if 4k is four times greater than 1080p does that make it 4320p? The short answers to these questions, are it depends, and maybe a visual math lesson is in order. Resolution, refers to the number of pixels that compose the picture on the TV. AND! Pixels are the little squares of light that can change their color faster than Taylor swift changes boyfriends. A pixel is the tiny dots of light on your TV screen, these are also known as a discrete picture element. You may be able to see these by looking very closely. You may have to use a magnifying glass for higher resolution TVs. Although it's the most common specification used to sell TVs these days, partly because "eight million pixels" sounds really sexy, resolution is not in fact the most important ingredient in picture quality. Contrary to popular belief. I can also confirm that this is popular belief by the majority of comments made on my 4k vs 1080p video. Just because a TV says "4K Ultra HD" doesn't always mean it's better than a 1080p TV. It usually does, but not always, and for reasons that have little to do with resolution. When it’s released, you can check out my video on that here. That said, it's still worth understanding the difference between the BS, and the truth that TV marketers are using on you to get you to fork out that extra cash for the latest and greatest. Let’s start with 4K. This is the current “top of the market”, so it’s a good place to start, and it let’s us talk about the marketing BS, and a vast majority of confusion when it comes to resolution. The short version is that 4k and UHD are actually the same thing when it comes to TVs, Ultra HD Blue Ray and nearly all UHD streaming content from Netflix, Amazon and others. This resolution is 3840x2160. The difference in names is the BS that marketers are using to confuse or convince you to buy one product over another when they are actually the same thing. This is the sexy factor I’ve been talking about. And now I feel this is a great opportunity to delve a bit deeper and teach you a bit about resolution. By showing you this wonderful graph. SELECT LARGE-SCREEN RESOLUTIONS Resolution name Horizontal x Vertical pixels Other names Devices 8K 7,680x4,320 none Concept TVs "Cinema" 4K 4,096x[unspecified] 4K Projectors UHD 3,840x2,160 4K, Ultra HD, Ultra-High Definition TVs 2K 2,048x[unspecified] none Projectors WUXGA 1,920x1,200 Widescreen Ultra Extended Graphics Array Monitors, projectors 1080p 1,920x1,080 Full HD, FHD, HD, High Definition TVs, monitors 720p 1,280x720 HD, High Definition TVs When looking at this graph, you can see that 4k means something different when you’re talking about projectors vs TVs. Technically, "4K" means a horizontal resolution of 4,096 pixels. This is the resolution set forth by the Digital Cinema Initiatives. This is because movies vary in aspect ratios. Aspect ratios refers to the exact shape of the rectangle that makes up what you on the screen. If you see black strips on the bottom and top of your screen, that is a different aspect ration than if your TV screen real estate was fully utilized by the content that you are viewing. So the long answer to our first question is yes, Ultra HD TVs aren't technically "4K" since their resolution is 3,840x2,160. This really doesn’t matter though 4k rolls off the tongue a heck of a lot better than 2160p, or Ultra High Definition. People have run marketing servays about this, and guess what! everyone just likes 4k better!, Even Google. But Amazon just uses both the 4k badge, and the Ultra HD badge. You know, cause they like their hipster flair. Since the pixel difference is 13 percent and it's nearly impossible to see even larger differences, we'll file this under "why does anyone care" (but people really do care, as I'm sure we'll see in the comments again!) Good news though! Sony’s 4k projectors are really 4k! Something I’d love to see for myself. 8k follows the same logic. If you’re talking about TVs that is. It’s twice the horizontal, and vertical of 4K at 7,680x4,320. I’m sure we are still far away from seeing this in the mainstream outside of major theaters, and computer enthusiast’s homes.
  4. Electreak

    What Happened to Half Life

    What Happened to Half Life? We are bringing to the table a franchise so popular, it’s on the borderline of having a cult following: Half Life. One word can describe the magnitude of the game’s impact on the gaming industry: Revolutionary. At the time most games focused on killing the bad guys, finding a key of some sort, and then heading towards the exit, onto the next level. Half-life, on the other hand had, at its heart, a core of subtle storytelling, using the environment and an amazing implementation of physics to really capture the player’s attention. You play the game as the always silent Gordon Freeman. You’re late to work and on a long tram ride to your job location deep within the Black Mesa facility. Once there, you equip your HEV suit to run an experiment, which goes horribly wrong and creates a portal to another dimension called “Xen”. You then fight your way through both aliens and humans alike, navigating your way through the story. In many ways, the (Half-life) franchise has inspired many games to follow along a similar path. Interaction with the environment for example: in most games you'll find a clutter of objects you can bash and throw around. The dialogue of the game is also unique, as Gordon Freeman himself says nothing while NPCs interact in conversation with you and others. Probing further, there are no cut scenes to leave you sitting still while waiting for whatever is on screen to resolve. The game is not told to you as the player with cutscenes and alike, but you as the player are living the story that unfolds before your very eyes, able to still move around and interact with the environment. Though the game does lock you into some locations while key moments happen, it's still interesting to be able to interact with the environment during these key moments as if you were living through the action that unfolds. As you play through the game, you can also interact with NPCs that can talk to you about what is happening, which is a real marvel, because you gain small bits of unique story details along the way as everything changes around you. Looking to its origins, it’s very fitting we are uploading this video just 20 years after the release of this amazing game series. The very first half life debuted on November of 1998, and according the Gabe Newell became a surprise hit. The original budget only expected 180,000 in sales, but due to popularity spreading rapidly, it sold over 8 million copies by 2004. This game even made it into the Guinness Book of World Records for being the Best Selling First Person Shooter of All Time for PC. Half-life 2 followed five years later with Valve publishing a locked 1GB preload version on Steam in August of 2004. Once the entire game was released in November, the game sold 680,000 copies over the course of a single year and continued to sell over 12 million copies WORLDWIDE by 2011. As great a hit as its predecessor, Maximum PC awarded it an exaggerated, unprecedented 11 out of the normal 10. They praised Half Life 2 as "The Best game ever made!" The game mixed physics puzzles, combat, vehicles, survival horror, and even some platforming! There is just an enormous amount of variety in the game. We were also introduced to a new and loving friend: The Gravity Gun. With it, you could manipulate many objects in the game. The gravity gun was so well received, that other games such as Doom 3, Bioshock, and Dead Space integrated their own versions of the dynamic tool. An enormous success in many aspects from start to finish, but everyone has asked and continues to ask the question: "Where is Half life 3?" or even "Where is Half life 2: Episode 3?". The lack of a follow-up stems from the fact that the game idea itself has been over-hyped. The problem with such a successful game series taking its time, means the probability of leaving fans extremely disappointed for the end result. Valve has had a habit of teasing this game throughout the years, through a 2012 interview mentioning Ricochet 2, a suspected code name for Halfe Life 3, some leaked Calve mailing list information containing a group name for Half Life 3 and hidden dll files in DoTa 2 mentioning the game. Valve does have a habit of never releasing a full 3rd installement for any game so far. Team Fortress, Portal, DoTa, and Left For Dead, for example, have never seen 3rd installments. Does this mean we will never see a Half life 3? Not entirely, Valve has been awfully silent lately, with no word about a new game release, or any work on an older series. Maybe Valve has been lying in wait for physics engines and gaming hardware to catch up to their concepts of what they belive Half Life 3 should be. Maybe the issue is hardware and they’re waiting for improvements in VR equipment? Gabe Newell has suggested that they have been seaking a way to make the Half Life series scarrier, and maybe the perfection of VR is what they have been waiting on for this series to hit its final, perfect conclusion. We may never know until they break that coded silence. And yet, perhaps the cries from the community are just what Valve wants to perfect the long awaited conclusion to the saga. Questions have been left unanswered, characters are abandoned to the mercy of theory. Will the millions of screaming fans get the answer they desire? Or will the curtain be dropped, only for dedicated gamers to resolve the most dull and predictable end? Let us know what you think in the comments below!
  5. Electreak

    Andon Light

    The purpose of this andon light is to show others outside your room if it’s okay to enter! The parts that you need for this project are: 4 Toggle Switchs 3 9 V Battery Clip Connectors 4 24V Indicator Lights, Red+Green+Yellow+White (I used a stack light from work that was being thrown out due to a faulty siren) Some wire A scrap piece of wood And a project box that can fit all your items within. (I 3d modeled and printed my own project box for this) Here is a link to the model on thingiverse: There I a link in the description for all these parts. The total cost of this projects is $30 The tools you’ll need for this are: A soldering iron A hot glue gun A drill Some clamps A pair of plyers And optionally a label maker, or something equivalent. Here is a link to the parts you will need: Here is a diagram for the project! You should only need about 1 hour to complete this project. Especially it you do not cut you hand like I did by being impatient and not clamping down the project box to a piece of scrap wood while drilling it. Do not just hold onto the project box with your bare hands while drilling holes into it. I decided to use 3M VHB double sided foam tape to mount this to my door, you can also drill holes through the back of it to mount it directly if you like. some issues I ran into: I did not use enough nine-volt batteries to power the indicator lights. I recommend 3 9v batteries to power 24v indicator lights. I was a bit impatient when wiring up the toggle switches and wired them up backwards. This was solve very easily by swapping the wires back around. Some things I would change about this project: I would like to have a cover for the nine-volt batteries, so they are not visible. This thing kind of looks like a nefarious device in its current state… With that in mind, I do not want to put them directly inside the box so I have to open it every time I need to replace the batteries. maybe a good idea would be to hot glue the battery connectors inside a slotted cutout so you can easily slide the batteries in and out of the bottom or top of the device. I do like how this turned out otherwise, and it functions as intended. Now I will not have interruptions while I record, or am working on a project. Some other things you can do to enhance this: connecting these lights to an Arduino to ad a little more control. With the Arduino added, and maybe a wifi adaptor, you could have it be wirelessly activated with inputs from another device. You could connect this to a raspberry pi, and have it activate whenever you run some specific software, or when you software is in a different state. Instead of the toggle switches, you could use a 5 way switch. There a plenty of ways to enhance this project and make it your own! If you are inspired by this project, and make your own, please share it in the forum!
  6. Electreak

    Simplify 3D Settings for Anet A6

    Here are the setting I use for my Anet A6 3d Printer in Simplify 3D.
  7. Electreak

    T-800 Head Model

    If you would like to print this model yourself, you can use the thingiverse link in the description below, and that will take you to the model page. This model comes with 6 files, but you only print four. There are two versions for the main portion of the head, and the neck/stand piece. I used version 2 of each. These pieces were printed on an un-modded Anet A6 printer with Hatchbox PLA. The model was sliced using Simplify 3D. If you have questions about what settings I used, please check out this article. Some of the issues I ran into while printing this model were some minor shrinkage on the areas were the head comes together. The head back, and the head shrunk at the seam, but this may be a product of the filament, or how my printer was setup at the time. This was not something I spent time trying to solve. I did try adding modpodge to the seam to try and mask that it was there, and it did not make a huge difference, but is did help the top part of the head come together a bit more seamlessly. Admitidly I could have spent more post work time on fixing this seam, but I was not that concerned about it as it will mainly sit on my shelf for display until it is replaced, modded, or given away. I could have spent more time trying testing the seam pieces to make them fit more cleanly before printing the full model, and avoid any issue in the first place. I also decided to try and print the base on a raft and ended up having a delamination issue while removing the base from the raft. I could have filled this with bondo, or epoxy to cover up the mistake, but since this was on the bottom of the model I chose against it. Some of the things I disliked about this model. Some of the details compared to the actual movie prop are missing. One key thing for me is the CPU compartment is missing in the front right part of the skull. Kind of like the modeler used the mirror function but didn’t finish adding in the actual details of the top right part of the head. I also wish that the teeth had a bit more detail like the movie prop. That is one reason I did not go to the trouble of painting them white. I also wish the model was a bit more rounded off on some of the edges. Some of the things I love about this model are that the eyes are already modeled with holes for LEDs. I also like that this model is held together with some hardware that makes it easy to take apart and add electronics later, or change the electronics in it at a later date as well. With the wholes, and the compartment inside the model, I can drill out the holes to make a passthrough to the internal compartment, and add LEDs at a later date. I also like the level of detail in the model, and the T-800 stamp on the base. It makes it look like a part of a scientists collection of prototypes. Admittedly my paint job on it doesn’t haha! But if you port a bit more elbow grease into this model than I did, you could come out with a pretty awesome show piece!
  8. Electreak

    What is HDR?

    If you have not been paying attention to TV innovations in the past few years, you’re not the only one. 3D was worse than trying to push 4k on everyone. TV companies seem to want to forget 3D like Amazon with the Fire Phone. With TV corporations attempting to always throw a new technology down your throat and act like it’s the best new thing on the market, it’s not a surprise that we are where we are in the TV realm. The lack of true innovation is a real first world struggle that has to be overcome before we can truly trust that the TV companies are really selling us what they are promising. The best viewing experience in our Livingroom for the money ignoring OLED that is. Getting back to the matter at hand. HDR is the new tech on the market. HDR standing for High Dynamic range. This tech makes the contrast between the whitest whites and darkest blacks accentuated, colors are more realistic and the entire image becomes more vibrant. This tech is great when implemented correctly, but requires all tech between your Blu-Ray player, and the TV to be HDCP compatible. Also the implementation of HDR varies from Disc to Disc. This is also supported of the top streaming techs from Amazon, Hulu, and Netflix to VuDu. This is also supported by the PS4 Pro, Xbox One S, and new PC Games Including Resident Evil 7, and Battlefield 1. I even went down to my local Fry’s Electronics for a new TV for this reason. Not to mention that there was a great deal on the TV I was interested in. Do you remember that wow that you got when you first saw HDTV? HDR is a similar experience. I know what you’re thinking. Okay Jonesyboy, how does it work!? HDR compatibility is a two part system. The TV, and the source device. The TV part is easy, for the TV to be HDR compatible, it should be able to produce more light than a normal TV in certain areas of the image. This is similar to local dimming, but to an even greater range. Tied in with HDR is Wide Color Gamut, AKA (WCG). For years TVs have been capable of a greater range of colors than what’s possible in Blue-Ray or HD downloads. This is where things get tricky. You don’t want the TV just creating these colors willy-nilly. It’s better left to the director of the video content to decide where they would like these colors to be. An HDR TV needs HDR content to look beautiful. This content is getting easier to find every day. Amazon, and Netflix ore some good option for 4K HDR content. Another source of HDR content is physical discs. Now that you know you need to have an HDR compatible TV, and HDR compatible source device this being an HDMI 2.0a connection. Do you need new cables or connectors? To answer that, no. The current HDMI cables can carry HDR signal just fine. You can check with your manufacturer to see if your device is HDR compatible. If you like I can make another video about HDMI 2.0a updates. Just let me know down in the comments. Here are some examples of HDR in action. From what I’ve been hearing, and reading about HDR is TV experts are truly excited. 4K itself didn’t have anyone this excited. The common comment about the transition from 1080p to 4k was “More pixels are cool, but better pixels would be amazing.” You can see my video on 4k TVs here.
  9. Electreak

    4k TVs are worth it now!

    Although they didn't make sense in the past, 4K TVs aren't stupid anymore. Here’s why. Most TV’s that were sold until not too recently were 1080p TVs. Which have a resolution of 1920x1080. A 4k TV has 4 times the number of pixels as a 1080p model does. From the beginning resolution increase is never enough, by itself, to justify the price of a brand new Ultra HD TV. There were many reasons why 4k was just a selling point until recently. Let’s go over some of them. The demise of high-end 1080p TVs LCD TVs to look their best need a couple key features. A high refresh rate and local dimming. Local dimming improves contrast ratios, contrast ratios are the difference between black and white. How dark the black is, vs how light the white is. This can make an image have more depth and realism if the contrast ratio is higher vs smaller. If you want to learn a bit more you can check out this topic: To put it as simply as possible, high-dynamic range (HDR) expands the range in which your TV creates light. Bright parts of the image can get much brighter, so the image seems to have more "depth" and realism. Wide color gamut , for its part, expands the range of colors your TV can create, deeper reds, greens, blues and everything in between. These two improvements, available only on high-end 4K TVs for now, can do more to improve picture quality than mere resolution ever could. Of course, those TVs also require HDR and wide-color TV shows and movies to take full advantage. The bottom line is resolution is not enough, but thanks to the TV scientists out there, we not have an amazing improvement to picture quality that is included with the resolution upgrade that makes it all the worthwhile, HDR, and WCG! But, don’t be fooled by thinking that the resolution upgrade alone was ever enough for the standard viewing experience. Please make sure to check out my other TV tech videos here if you want to learn more!
  10. Electreak

    Ryan (Electreak)

    Hello friends, Welcome to the forums, feel free to post some topics for discussion. We are just starting out, and I hope this community becomes a wonderful welcoming group! I'm most excited to see what projects everyone shares! See you around the forum. Ryan Jones
  11. Electreak

    Welcome to Pages

    Welcome to Pages! Pages extends your site with custom content management designed especially for communities. Create brand new sections of your community using features like blocks, databases and articles, pulling in data from other areas of your community. Create custom pages in your community using our drag'n'drop, WYSIWYG editor. Build blocks that pull in all kinds of data from throughout your community to create dynamic pages, or use one of the ready-made widgets we include with the Invision Community. View our Pages documentation
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